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📖 Game Rules

FARKLE

Overview

Farkle is a push-your-luck dice game. Roll 6 dice, set aside scoring dice, and decide whether to keep rolling or bank your points. First player to reach 10,000 points wins!

How to Play

  1. Roll all 6 dice.
  2. You must set aside at least one scoring die.
  3. Choose to roll remaining dice for more points, or bank your turn score.
  4. If you roll and NO dice score — that's a FARKLE! You lose all points from this turn.
  5. If all 6 dice are set aside and scoring (Hot Dice), you roll all 6 again!

Scoring

Single 1100 pts
Single 550 pts
Three 1s1,000 pts
Three 2s200 pts
Three 3s300 pts
Three 4s400 pts
Three 5s500 pts
Three 6s600 pts
Four of a kind2× three-of-a-kind
Five of a kind4× three-of-a-kind
Six of a kind8× three-of-a-kind
Straight (1-2-3-4-5-6)1,500 pts
Three Pairs1,500 pts

YAHTZEE

Overview

Yahtzee is a classic dice game with 5 dice and 13 scoring categories. Each turn you get up to 3 rolls, holding dice between rolls. After rolling, choose a category to score. Highest total after 13 rounds wins!

How to Play

  1. Roll all 5 dice (up to 3 rolls per turn).
  2. After each roll, click dice to hold/release them.
  3. After rolling, choose a category on the scorecard.
  4. Each category can only be used once per game.
  5. After 13 rounds, highest score wins.

Upper Section

Sum of the specified die face. Score 63+ for a +35 bonus!

Lower Section

Three of a KindSum of all dice
Four of a KindSum of all dice
Full House25 pts
Small Straight30 pts
Large Straight40 pts
Yahtzee50 pts
ChanceSum of all dice

LIAR'S DICE

Overview

A bluffing game! Each player has hidden dice. Players take turns bidding on the total count of a face value across ALL dice. Challenge a bid you think is wrong — but if the bidder was right, YOU lose a die!

How to Play

  1. Each player starts with 5 hidden dice.
  2. On your turn, bid a quantity and face value (e.g., "three 4s").
  3. Each bid must raise the quantity or face value.
  4. Instead of bidding, call "LIAR!" to challenge.
  5. All dice are revealed. 1s are wild (unless bidding on 1s).
  6. If the bid was valid, the challenger loses a die. Otherwise the bidder does.
  7. Lose all dice = eliminated. Last player standing wins!

SHIP CAPTAIN CREW

Overview

Roll 5 dice and try to set aside a 6 (Ship), 5 (Captain), and 4 (Crew) — in that order. Once you have all three, your remaining two dice become your "cargo" score. Highest cargo wins the round!

How to Play

  1. Roll all 5 dice. You have 3 rolls total.
  2. The game auto-locks a 6 (Ship) first, then a 5 (Captain), then a 4 (Crew) — must be in order!
  3. Once you have Ship-Captain-Crew, your remaining 2 dice are your cargo.
  4. Use remaining rolls to re-roll cargo dice for a higher score.
  5. If you don't get all three in 3 rolls, your cargo is 0.
  6. Highest cargo wins the round. Play multiple rounds — most round wins takes the match!

PIG

Overview

The simplest push-your-luck dice game! Roll a single die — add it to your turn score. But roll a 1 and you lose ALL turn points. Bank anytime to keep your score safe. First to 100 wins!

How to Play

  1. Roll one die.
  2. Rolled 2-6? It's added to your turn score. Roll again or bank.
  3. Rolled a 1? You're BUSTED — lose all turn points and pass to the next player.
  4. Choose "Bank" to add your turn score to your total and end your turn.
  5. First player to reach 100 total points wins!

CHICAGO

Overview

Also known as Rotation! Roll 2 dice across 11 rounds. Each round has a target number (2 through 12). Hit the target to score its value. Miss and you get nothing. Highest total after all rounds wins!

How to Play

  1. Round 1: target is 2. Round 2: target is 3. ... Round 11: target is 12.
  2. Roll 2 dice. If their sum equals the target, score that value!
  3. If you miss, score 0 for that round.
  4. Each player rolls once per round.
  5. After 11 rounds, the player with the highest total score wins!

BLACKJACK

Overview

Classic casino card game! Beat the dealer by getting closer to 21 without going over. Face cards are 10, Aces are 1 or 11.

How to Play

  1. Place your bet.
  2. You and the dealer each get 2 cards. One dealer card is face-down.
  3. Hit — draw another card.
  4. Stand — keep your hand.
  5. Double Down — double your bet, get exactly one more card.
  6. Split — if you have a pair, split into two hands (costs another bet).
  7. Go over 21 = BUST. You lose.
  8. Dealer reveals hole card and hits until 17+ (hits soft 17).

Payouts

Blackjack (21 with 2 cards)3:2
Win1:1
Insurance (dealer shows Ace)2:1
Push (tie)Bet returned

HIGH-LOW

Overview

A simple, fast, addictive guessing game! A card is shown — guess if the next card will be higher or lower. Build a streak for massive multipliers, or cash out to keep your winnings.

How to Play

  1. Place your bet.
  2. A card is dealt face-up.
  3. Guess: will the next card be Higher or Lower?
  4. Correct? Your streak increases and multiplier grows!
  5. Wrong? You lose your bet.
  6. Equal cards = draw again (no penalty).
  7. Cash Out anytime during a streak to lock in winnings.

Multipliers

1.5x → 2x → 3x → 4x → 6x → 8x → 12x → 16x → 24x → 32x → 48x → 64x → ...

WAR

Overview

The simplest card game ever. You and the dealer each flip a card — higher card wins. Ties go to WAR! Pure gambling, zero decisions, maximum adrenaline.

How to Play

  1. Place your bet.
  2. Both you and the dealer flip one card.
  3. Higher card wins (Aces high). You get 1:1 on your bet.
  4. Tie? WAR! Each puts down 3 face-down cards, then flips a 4th.
  5. Higher war card wins the whole pot. Ties in war = you win.
  6. Or Surrender during war to get half your bet back.